So, here's a link to a build of the game I've been working up, with dummy assets. The idea is based on the VW Remix Road interactive ad. It's a concept test. In the zip file that you can download, there's a mac-compatible version and a windows-compatible one. I hope it works, this time, Jon!
This build allows you to push the keys a, b, and c when the corresponding placards approach you in the game. If you hit the key in time, the combo count goes up, and an object is added to the scenery...Jon, this is where the new layer of sound will be added in. If you miss a placard, however, the combo count goes back to zero, and the objects stop appearing. It's a very basic test--just to show you how the game will work.
At the moment, the biggest question (which Kate, my advisor, has put to me) is about the context of the game. I think originally I had planned for this game to be just visually and aurally stimulating, like Peggle. The reward was going to be just watching the space develop and get more interesting to look at. But I don't think that's enough, necessarily. So I'm asking you guys for ideas. What do you think this game could do narratively, or what could the reward be for correctly identifying something that comes towards you?
At this point, Lahta and I are planning on all the placards (the things with letters on them, coming towards you) are going to have fruits on them, and you'll have to type the name of the fruit to "complete" that card and have it fly away (or show a funny picture, instead). The original intention was for it to be a game that helps ESL students ages 8 - 11 practice their vocabulary.
So what do you think?
Simon & Lahta