Check out this discussion of platforming game design. I think there's a lot of interesting information here about how the play experience in Jonathan Blow's Braid is constructed. It's a rather long video, to be sure, but it also contains a lot of discussion about animation. There are a lot of things in here I didn't notice when I played the game.
I finally feel like there's some real deep thinking about game design being done in public--books are not the only subject of deep textual analysis by the public. Let's open them doors!
I finally feel like there's some real deep thinking about game design being done in public--books are not the only subject of deep textual analysis by the public. Let's open them doors!
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